Support
Found a bug or have an idea? Tell me.
Good to know
- Can't install it?
- Pixel Forge is in closed testing. Join the testers group first, with the Google account you use on Play.How to join →
- Saves stay on your phone
- There's no account or cloud save, so progress doesn't move between phones or survive uninstalling.
- Personalized ads and analytics
- Turn them off any time in More → Settings → Privacy Choices.
- Payments and refunds
- Google Play handles all purchases and refunds. Request a refund from your Play Store order history.
Prefer email? Write to support@aqibrasdeen.com.
Tips for running your studio
Some of what makes a studio thrive isn't spelled out in the game. A few things worth knowing:
Tip 01
Look for a Great Fit
Every genre and topic pair shows a fit badge before you commit. Great fits earn noticeably more and Poor fits earn less, so check it every time.
Tip 02
Ship early on new platforms
Games released in a platform's first few months get a big launch bonus, while aging platforms sell less and less. Buy dev kits early so you're ready on day one.
Tip 03
Don't milk a series
Several games in the same genre and topic close together cause sequel fatigue. It wears off after a break of about two years; the hint by Make Sequel tells you when fans want a rest.
Tip 04
Longer projects build creativity
Creativity builds every month a game is in development and adds quality at release. Very short projects only get part of it.
Tip 05
Some hires hide talents
About a quarter of candidates have a hidden ability, only vaguely hinted on their card. It reveals itself after you hire them.
Tip 06
Mind the morale
Very unhappy staff may quit, and long projects slowly drain morale. Refusing a raise hurts; team outings and unprompted raises help.
Tip 07
Contracts pay the bills
Contracts bring in cash between games, but short-staffing one fails it and costs reputation. Putting half your team or more on contracts lowers morale.
Tip 08
Time your marketing
Use Time to Release so a campaign starts the month your game ships. Launch campaigns boost day-one sales; long-term ones keep sales going.
Tip 09
Ride your hot streak
Back-to-back hits build a streak that boosts revenue. Your best game each year also competes for Game of the Year.
Tip 10
Scout before you poach
You can only poach a rival's staff after scouting them, one attempt per trip. Win or lose, they may come for your people next.
Tip 11
Plan around the seasons
Summer, Halloween, Black Friday and especially Christmas boost sales, while January makes development cheaper.
Tip 12
Six months to recover
If cash goes negative, you have six months to get back above zero. Bank loans are interest-free, and leasing an office keeps early costs down.